micanis.DEV
Portrait of micanis

micanis

Computer Vision / WEB Programmer

Profile / 01

About ME

Timeline

  1. 2021

    Programming

    Entered vocational school and began studying AI and programming.

  2. 2022

    Exploration

    NFTs sparked an interest in blockchain and broadened my technical horizons.

  3. 2022

    OpenPose

    Discovering pose estimation through OpenPose inspired me to pursue university study.

  4. 2023

    Computer Science

    Entered university and learned the foundations of computer science.

  5. 2024–2025

    Computer Vision

    Studied computer vision in depth and researched pose estimation and gesture recognition.

  6. 2026–Present

    Building Products

    Entered graduate school and began building products with prior experience and generative AI.

Skills

Languages

PythonTypeScript / JavaScriptGoC++JavaRust

Frameworks / Platforms

ReactQwikNode.jsCloudflare

Libraries

PyTorchOpenCVshadcn/ui

Selected work / 02

Works

Products shaped from everyday problems and hands-on learning experiences.

Tedorin salary comparison screen

2026

Tedorin

A web app for comparing salary, benefits, and working hours on equal terms—from take-home pay and hourly rate to long-term salary projections. I built it after finding that existing services did not make it easy to compare employment offers during my job search. Development Personal project Technical choice I chose the familiar React Router framework to build and iterate quickly. Next steps I plan to rethink the UI and interactions to create an experience that is easier for more people to use.

React RouterTypeScriptZustandCloudflare
MENSAN noodle calculator screen

2026

MENSAN — 麺算 —

A noodle-making calculator that derives flour, hydration, water, and total dough weight from one another, with automatic kansui and salt amounts. I built it to simplify my noodle-making hobby and plan to support udon and pasta in the future. Development Personal project Next steps I plan to optimize the application to reduce the number of requests.

AstroTypeScriptPaperCSSCloudflare
Cover of the AI Systems open-campus material

2026

Open Campus

Interactive open-campus material where high school students can explore Python, image processing, person detection, and pose estimation in the browser. I created it for a class at the vocational school where I graduated and now work as a teaching assistant.

SlidevVuePyodideComputer Vision
Assist Catcher AI-powered hospitality crane game from Vision Craft

2025

Vision Craft

I joined Vision Craft, a cross-disciplinary product development project at Nippon Engineering College. I supported the development of Assist Catcher, an AI-powered hospitality crane game. As an alumnus, I worked alongside the vocational school student team and supported practical development using the goal-setting and requirements-planning skills developed at university. The project was exhibited at Amusement Expo 2025.

AIComputer VisionProduct DevelopmentTeam Support

Research / 03

Research

Exploring natural interaction between people and spaces through computer vision.

Computer Vision / Human-Computer Interaction

Spatial Interfaces with Fisheye Cameras

Using a ceiling-mounted fisheye camera to understand people and movement throughout a room this research aims to create an interface for controlling appliances and spaces through gestures.

Goal
Build a low-compute and maintainable spatial interface suitable for continuous use at home.
Approach
Use one ceiling-mounted fisheye camera to observe an entire room in a single coordinate system.
Focus
Person detection in fisheye images, hand pose estimation, and dynamic hand gesture recognition.
Computer VisionFisheye CameraPose EstimationGesture RecognitionPyTorch